Installs few “entity.” related console commands that allows you to create or destroy entity prefabs. Continue reading “Entity Spawner”
Water
Can tweak few properties of waters in-game. Continue reading “Water”
Can tweak few properties of waters in-game. Continue reading “Water”
Installs few “entity.” related console commands that allows you to create or destroy entity prefabs. Continue reading “Entity Spawner”
This plugin loads or saves games (meant for testing purposes, before it’s natively and properly added in ChaseDown). Continue reading “Game Saver”
Prints informations about the shot bullets in the game, the type of the bullet, hit surface, what shot it, what got hit, distance and health changed.
Listing bootstraper informations. Like loaded game file paths from AssetBundles, prefabs, etc. Continue reading “Bootstrap Info”
Can compile custom code at runtime. Continue reading “Custom Compiler”
If inside an apartment, you can turn lights on/off and manage other stuff. Continue reading “Apartment Tweakables”
This plugin allows you to try out camera shaking effects that the game has. Continue reading “Camera Shake Tweakables”
List of items. Much like Items panel listing in the Informations panel (F1). Continue reading “Items Plugin”
This plugin allows you to tweak post processing effects of the player’s main camera. Be aware that the post processing profile is global, so if restarting a map, the changes remain until you restart the game. Continue reading “VFXTweakables Plugin”